One of the things I liked most about RoadRash was the cash/upgrade system that allowed you to purchase newer and faster bikes.
It added a much greater incentive to win races, to finish in 1st place, not just because you had to (for mere game progression), but because you wanted to buy that slick new bike you've had your eye on.
I have fond memories of other racing games that used similar, more in-depth cash/upgrade systems like Skitchin' (Genesis), Rock n' Roll Racing (SNES), Extreme Games (Playstation), and more recently Need for Speed Underground 2.
Granted, there have been many re-makes of RoadRash, but there was something the PC version and N64 version failed to capture, maybe it was the atmosphere or that they failed to innovate.
I think the jump to 3D happened too soon for RoadRash, as the lack of believable physics and animation became distractingly apparent, giving the game a clumsy, cartoonish quality that ironically seemed less realistic than it's 2D predecessor.
But when I think about what's possible now... when I look at the likes of NFSU2 and GTA4, I can't help but imagine what the 2008+ version of Roadrash would be like.
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